11/10/2023 0 Comments Rogue courier alpha test![]() Fixed a bug that caused EXP to be calculated incorrectly whenever saving/loading. Fixed an issue that caused the MP healed displayed whenever an MP healing item within battle to be incorrect. Fixed a bug in which Corruption wouldn’t reset after certain sex scenes. Fixed Halina’s stats to only account for after you acquire her. Fixed an issue that caused the button “Back to Main” at the Game Over Screen being possible to be pressed even below the “Load Game” window. Fixed an issue that caused Halina’s stats to not save whenever saving/loading the game. Fixed a bug that during Rama’s sex scenes, selecting a scene would bring you to the wrong one. Fixed a bug that would cause the incorrect value for the date to be set when Autosaving. Sometimes the game would softlock right after entering Cero’s real state and starting a dialogue. Fixed a bug that happened during second Rama’s Side quest. Fixed a graphical issue in which some exit doors had the incorrect alpha value, resulting in a glitched graphic. New gallery entry with 3 scenes + intro. New ACT 4 with continuation of main story. On the other hand, the SOCC, employer of Kouia denies the events and blacklisted the euphoria. It was a stunningly charming lady, with the top notch space navigation skills. What surprised him more, is that the item was actually a hybrid humanoid. The ship euphoria, then found out that he was carrying a stolen item. A fierce battle took place and eventually the cargo ship survived. Suddenly a squad of draconian fighters shows up and attacked the convoy. The euphoria is on a journey to rukkian territory. Private companies are then created to organize these services. ![]() Those that cannot afford to pay however, are free to perform deeds as payment. Lowest ranked nobles such as counts/countess are still bound to pay taxes of their properties. ![]() They then been called as “counts” and “countess” ![]() survivors from the war was given ownership to any heavenly body they choose as a reward. An alliance was made byĪll the galaxies to draw out the invaders. Foreigners from another universe invaded, and a great battle begun called “Aeolian war”. So maybe those two options cause some strange audio sync effects in some games, I'm not sure but if I notice anymore with those symptoms I will let you know and post them here.260 years ago in Aeolian timeframe, the biggest spacial glitch took place which created a portal. I also tried a "Data East" game to test, so I loaded "Robocop 2" (because the rom loads instantly) and its the same deal.īoth "force 60hz" and "force audio sync" must be enabled to get it to play smoothly however the music is strange and it keeps repeating itself when I played first level. But if both "FORCE_60HZ" and "FORCE_AUDIO_SYNC" is enabled at the same time, it is fine and smooth. When "FORCE_AUDIO_SYNC" is enabled by itself, then it will cause the game stuttering, very noticeable in CPS1, CPS2 and Neogeo. I wasn't sure what "Audio Interpolation" and "Audio Fm Interpolation" actually do? so I left them off. I set all the options off by default, and then started to enable each one to see if I could notice a difference. Hi cpasjuste, thanks for letting me know, I have done some further testing. In any case, i'm waiting for your reports about your testing! To resume, i think this stuttery effect "may be" caused by a more accuracy emulation, but so many changes in devkitA64/libnx/fba/pfba have been done that i may be wrong. Finally, latest fba code did also made some changes on neogeo/cps accuracy, which may change the feeling we have. You can also disable this option to see what happen (audio can then have a few frames of desynchronization, but should not be noticable). This also improve the emulation accuracy as all is synchronized to the rom frequency/fps. I also added a "FORCE_AUDIO_SYNC" option which is enabled by default now. You can try enabling this option to see what happen (it will force 60 hz/fps). We now have a more accurate emulation, but maybe it does impact the feeling you have with it. On past versions, it was forced to enabled which was causing some roms (like ffight) to run at 60 hz/fps instead native hz/fps (which is 59.630001 for ffight). I have added a "FORCE_60HZ" option in the rom options, which is now disabled by default. What i know is what i have changed since latest release: Hi I just tested "Final Fight (World, Set1)" and didn't notice some stuttery, but i didn't test previous versions so i can't really compare.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |